I played Mini Healer yesterday for the first time (you can play a free web-based iteration of the game which feels like a prototype but is mechanically complete). It takes a single aspect of the raid sub-game of MMORPGs and distills into a cute pixel art realtime resource manager.

You manage a party of fantasy MMO archetypes: tank, physical damage, magical damage and of course the eponymous healer. You choose which boss monster you are going to take on and then the party automatically attacks and generates damage, like an idle game, while you as the player uses the healer’s abilities to keep everyone alive and manage any persistant effects on the party or the boss.

At the start, the rewards are fast flowing in the forms of experience, new abilities, unlockable talent trees and stat-boosting items. Defeating a boss also unlocks a new one, while there are harder variations of the old bosses you can opt to take on.

A fight is quick and takes about the same time as figuring out how to apply the rewards to your party. It’s casual roots are apparent and therefore the game is a delight to dip into.

It looks like the development team are also keep an open project management Trello which is an interesting read.

I’m really glad I picked this one up and I can’t help but feel it would be awesome on the Switch as well.